psionic powers - tk grab -check

samedi 9 mai 2015

another question on: TK Grab folows the above decription:

"Roll against skill to use TK Grab, whenever picking something up, moving it, using it, etc. If you know an appropriate skill (e.g., Judo for grabbing someone, Brawling for “punching” someone, Flail for wielding a chain), you may substitute an IQ-based roll for that skill, if better. When you TK Grab a foe, he defends as if against an invisible opponent (p. B394). Foes attacked with a TK wielded weapon may defend normally.

Statistics: Telekinesis (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires IQ Roll, -10%) [7/level]. Short Ranged reduces Increased Range to x2 [4/level]."

In statistics the limitation cannot punch -10% doesnt make "Judo for grabbing someone, Brawling for “punching” someone" impossible ?

tkank you
psionic powers - tk grab -check

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