A few friends of mine and I are interested in doing a supers game. This will likely come after finishing a current game and I want to get a few things fleshed out first.
Setting would be TL8 in modern day where supers are rare <50 or so in the world. More of a noir style to it where they will have to deal with societal implications of their actions.
I want the heroes to be able to throw a car. But I want them to think about if they should. Sure it may stop the villain but what about the collateral damage?
for points im looking at 1400 to 1500 as of right now.
As far as the advice i need. I have someone wanting to model Tony stark and Batman. I want to have limited access to tl 10 stuff for gadgeteer multimillionaires. but what level should I cap multimillionaire at to keep them from just building something that eclipses the entire team without just having to veto certain things.
I thought about allowing mages and psys but have forces of the universe in place to stop them from doing just blatant things (earth to air on an entire enemy compound.) thought about limiting magery to 20 or so.
Are there any certain situations or things you have observed and would warn someone of or observations you would voice for this?
I have done heroes unlimited many times and like the set up of that system better but the overall system of GURPS is more to my liking and its a system all the players know.
Also how will things like supernatrual durability factor with the stun instead of death rules?
Supers campaign help?
Setting would be TL8 in modern day where supers are rare <50 or so in the world. More of a noir style to it where they will have to deal with societal implications of their actions.
I want the heroes to be able to throw a car. But I want them to think about if they should. Sure it may stop the villain but what about the collateral damage?
for points im looking at 1400 to 1500 as of right now.
As far as the advice i need. I have someone wanting to model Tony stark and Batman. I want to have limited access to tl 10 stuff for gadgeteer multimillionaires. but what level should I cap multimillionaire at to keep them from just building something that eclipses the entire team without just having to veto certain things.
I thought about allowing mages and psys but have forces of the universe in place to stop them from doing just blatant things (earth to air on an entire enemy compound.) thought about limiting magery to 20 or so.
Are there any certain situations or things you have observed and would warn someone of or observations you would voice for this?
I have done heroes unlimited many times and like the set up of that system better but the overall system of GURPS is more to my liking and its a system all the players know.
Also how will things like supernatrual durability factor with the stun instead of death rules?
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