New Campaign: Victorian Horror UII

vendredi 1 mai 2015

I get to run the next campaign for my d20 obsessed gaming group. They trust me though as I ran an IW campaign a few years ago that was quite awesome. So this time, I'm trying my hand at some Victorian Horror.

The house on the hill had been standing for over a hundred years. Some say, closer to two hundred. You're working in the front office of Unlimited Investigations Incorporated when the new owner of that House on the Hill tentatively enters the office. You greet him warmly, and you know he has something on his mind as he asks to see the proprietor. Marcus Fink, PSI, DPS (Psychic Supernatural Investigator, Doctor of Paranormal Studies) is in the other office. You pick up the speaking tube, and announce your visitor. Marcus steps out, showman to the nines, resplendent in his red silk lined cape and immaculately coiffured hair. He bows to the visitor as the nervous man goes into his story. He's afraid, you see, of the myths surrounding the house on the hill. That the house is haunted by the souls that died there over the years, about its secret black past. Marcus has you get the man a cup of tea as he ushers him into the other office. Won't he just tell him all about it, and of course it won't cost a fortune, its really very reasonable you know my old bean.

An hour later, cash advance in hand, Marcus has you go round and get three of your mates, ones that can be trusted to keep a secret, you have a job to do. In fact, get those two that've done this before, and see if they know anyone else that might be good for fighting the forces of evil. It is after all, a growth industry, and this job, might just keep UII in business for another couple of months!

Sounds pretty straightforward right? Except, its all a sham. Marcus is a fraud, a huckster, a certified, grade A, snake oil salesman. The times call for supernatural boojums, and Marcus Fisk found his niche. Its not a luxurious life, but it gets him by. He lives in a part of London that isn't constantly on fire, pays the constable a bob or two to look the other way, and keeps a few of the local boys employed. They're all pretty good at this, acting and making believe spooks and spectres are as real as the day is long. How easy it is to bilk a credulous fool out of his Pounds Sterling.

That's where you come in. You've worked with Marcus before, and you made it look good the last time. Or you're the new guy that is being trusted to be let in on the secret. The spooks and spectres are you. Stage paint and a little radium glow. That's all it takes to get a grown toff to run screaming for the hills while Marcus and crew Vanquish the ghost.

It ain't a bad life really. As long as you can play the part.


UII is a Victorian Horror game, set in 1860's London. Characters should be built in GURPS 4e on 75 points, with no more than 30 points in disadvantages and 5 points of quirks. There will be opportunity for advancement in character point terms in the first few adventures. Remember, you're just normal blokes working for a charlatan. Think of why you're working for this guy instead of making a more honest living. I'm going to 4e from 3e because the ruleset is a bit more streamlined and makes far more sense in some places. Some cinematic rules will be used for the campaign, but it will be fairly "hard". Combat should be quick, and at times deadly so thinking is better than punching. Or shooting.

Read more: http://ift.tt/1E2cis4
New Campaign: Victorian Horror UII

I suck at names. Help?

I seem to have this block when it comes to names. More accurately, when it comes to naming people and especially places in my fantasy setting.

What I'm looking for is a name for the Western Europe counterpart in my Renaissance Fantasy Muskets-and-Magery setting, as well as a name for the setting itself and the continent. I currently have "Caere Region", "Ranoc", and "Aedes" for these, respectively, but those are basically placeholders; I've never been satisfied with them. It's been almost 15 years since I started on this world, and the names still bug me.

I could also use some names for the oceans; "Western Ocean", "Inner Ocean", and "Eastern Ocean" aren't cutting it at all.

The other regions aren't quite so bad: Allira'el for the Atlantis counterpart, Umoja for the southern continent (primarily reptiles), Gemenohee for the Americas counterpart, Rochlad for a Slavic/Ukraine/Mongol region, Vast Expanse for a desert, Gehong for the China counterpart, Wyrmspire Mountains, Barrier Mountains, etc.

I also find some of the names of my gods in the Greco-Roman counterpart pantheon to not work: Galsus for Zeus/Jupiter, Golma for Hades/Pluto, Ryl for Athene/Diana, Barsus for the merchant. Hannass for Demeter/Ceres.

Thoughts?
I suck at names. Help?

Half breed disadvantages clarification needed..

Our group is divided on this issue.

If a player is a half breed of a single race and received none of its disadvantages; what exactly counts as a disadvantage? There are the obvious ones like the monsters getting a +4 against you but they're trying to use it to dodge curses and it doesn't make sense. For example a half breed Changling was hit by a curse that only effects Changelings. They ignored it and made the player discard their card for wasting it against them. Others argued that they are still a changeling and it should have effected them.
Half breed disadvantages clarification needed..

The five cubed 3D Chess

Basically I remember reading about a form of 3D Chess that used five five-by-five Chess boards and twenty pieces on a side. Rooks that could only move through the walls of cubes, Bishops that could only move through the edges of cubes, Unicorns which could only move through the points of cubes, plus Queens, Kings, Knights, and Pawns, worked out on similar priceples.

Does anyone else know about this varrient? Does anyone play it?
The five cubed 3D Chess

Players In The Boston Area

I live in Boston MA and looking for Car Wars Players. Can anyone steer me in the right direction??
Players In The Boston Area

Eye contact as a limitation

my search fu is weak!

What is the percentage for "Requires eye contact" as a limitation on an affliction?
Eye contact as a limitation

A question about Transferral Potion

This has been covered both in FAQ and other posts but I want to be sure about one thing:
The battle starts with me fighting a monster that I somehow automatically kill. Then someone wanders in a new monster and plays the Transferral Potion to transfer it to him. This new monster gets enhanced and becomes unbeatable and the other player is forced to run away. What happens with the monster I killed? Do I get levels and treasures or not?
A question about Transferral Potion

Labels